AI Insights · Timothy · July 2023
Top 5 Space Games Performance in Finland Q2 2023
Discover the performance of the top 5 space games in Finland during Q2 2023, with insights on weekly downloads, revenue, and active users.
In the second quarter of 2023, the top 5 space games in Finland showcased varied performances in terms of downloads, revenue, and active users. Let's delve into the specifics of each game.
Honkai: Star Rail COGNOSPHERE PTE. LTD.'s game saw notable revenue figures, starting strong with approximately $10.4K in the last week of April and peaking at around $15.1K in mid-May. However, revenue dropped to about $4.1K by mid-June before recovering slightly to $9.3K by the end of the quarter. Weekly downloads began at 6.6K in late April but gradually decreased to 247 by the end of June. Active users followed a similar trend, peaking at 5.3K in early May and tapering off to approximately 3.5K by the end of June.
Star Wars™: Galaxy of Heroes Electronic Arts' popular title maintained a steady weekly revenue throughout the quarter, fluctuating between $2.2K and $3.5K. The game experienced a slight increase in downloads, reaching 411 in early May but generally hovered around the 100-200 mark. Active users showed a consistent range, staying close to 5.5K to 7K, with a peak of 7K in early May.
Star Trek Fleet Command Scopely, Inc.'s game exhibited a steady growth pattern in revenue, starting at $1.1K in early April and reaching $1.9K by the end of June. Downloads remained low but stable, fluctuating between 16 and 43 downloads per week. Active users showed minor fluctuations, averaging around 160-190 users throughout the quarter.
Infinite Galaxy Hong Kong Ke Mo software Co., Limited's game maintained a stable revenue stream, peaking at $669 in mid-June after starting at $432 in early April. Downloads were minimal, with a peak of 8 downloads in early May. Active users showed a gradual decline from 66 in early April to 44 by the end of June.
Eternal Evolution: Idle RPG HK Hero Entertainment Co., Limited's game experienced a steady revenue stream, starting at $622 in early April and ending at $342 by late June. Downloads were low, with a peak of 25 in early April and dropping to 4 by the end of June. Active users remained relatively stable, averaging around 40-50 users throughout the quarter.
For more detailed insights and data, visit Sensor Tower.